2004, two channel audio, lights, electronics
Channel is an immersive audio-visual environment, which is to be
'viewed' with closed eyes. It is a sensory
integration environment. The frequency based audio modulates the
lights discretely, causing eyes to move within the ganzfeld
field) using the viewer's eyelids. Alpha Channel is a physical and
radically subjective viewing experience, which challenges the objective
viewer to submit the experience, which appears rather aggressive from
the onset. Once the decision has been made to have the experience, however,
a whole different interpretation of the situation can emerge. I the
context of visual art it challenges, not only the viewer's expectations
of seeing art, but the actual act of seeing.
|Alpha Channel (4 light version) 2004 - RUSH, Oodenaarde, Belgium|
For the Noise Cape festival in Den Haag, I was able to expand the system by adding 2 more lights and installing in an abandoned airfield watchtower. The idea of being in a building designed for watching the skies and being encouraged to close one's eyes, added to the perversity of the situation. Thanks go to Dennis Tyfus for recomending me to the organizers of Noise Cape.
|Alpha Channel (Watchtower) - 4 light version, 2004 - Noise Cape, Den Haag, Netherlands|
Alpha Channel (4 light version) 2004 - RUSH, Oodenaarde, Belgium
The space that I installed in for RUSH was an old, concrete walled basement of what once was an auto garage. The floors were dirty and the room smelled a bit like oil and gas, adding a sense of foreboding with associations to some sort of interrogation room.
NOISE CAPE, Den Haag, 2004
RUSH, Oodenaarde, 2004