| Alpha 
      Channel 2004, two channel audio, lights, electronics | |||
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| Alpha 
          Channel is an immersive audio-visual environment, which is to be 
          'viewed' with closed eyes. It is a sensory 
          integration environment. The frequency based audio modulates the 
          lights discretely, causing eyes to move within the ganzfeld 
          (total 
          field) using the viewer's eyelids. Alpha Channel is a physical and 
          radically subjective viewing experience, which challenges the objective 
          viewer to submit the experience, which appears rather aggressive from 
          the onset. Once the decision has been made to have the experience, however, 
          a whole different interpretation of the situation can emerge. I the 
          context of visual art it challenges, not only the viewer's expectations 
          of seeing art, but the actual act of seeing. | |||
|  Alpha 
      Channel (4 light version) 2004 - RUSH, Oodenaarde, Belgium | |||
| For the Noise Cape festival 
        in Den Haag, I was able to expand the system by adding 2 more lights and 
        installing in an abandoned airfield watchtower. 
        The idea of being in a building designed for watching the skies and being 
        encouraged to close one's eyes, added to the perversity of the situation. 
        Thanks go to Dennis 
        Tyfus for recomending me to the organizers of Noise Cape.  | |||
|  Alpha 
      Channel (Watchtower) 
      - 4 light version, 2004 - Noise Cape, Den Haag, Netherlands | |||
|  Alpha Channel (4 light version) 2004 - RUSH, Oodenaarde, Belgium | |||
| The space that I installed 
        in for RUSH was an old, concrete walled basement of what once was an auto 
        garage. The floors were dirty and the room smelled a bit like oil and 
        gas, adding a sense of foreboding with associations to some sort of interrogation 
        room. | |||
| HISK Open 
      Studios, 2004 NOISE CAPE, Den Haag, 2004 RUSH, Oodenaarde, 2004 | |||